using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEditor;


class InquireSpecialMember : IEditorSpecialMember
{
    public override void DisplayInEditor(object inst, float standardWidth, string label, object jeaVal, MemberInfo member, MemberInfo jeaMember, int index = 0)
    {
        InquireNode node = (InquireNode)inst;
        EditorGUILayout.LabelField("节点描述:", node.GetShowDesc());
        EditorGUILayout.EnumPopup("状态:",BuildingInquireNode.buildingState.Harvest);
    }

    public override void SetEditorValue(ref object inst, MemberInfo member, object memberVal)
    {
        
    }
}

